Read the meter before you move
Suspicion is the percentage at the bottom centre of the HUD; 15%, 23% and 31% all appeared across one playthrough.
Work prison jobs, hide your tools, and dig out of Cell 13 while guards, CCTV, and suspicion make every escape plan risky.
Survival Guides
The complete Cell 13 route from prison jobs and OJ's Deals to the window, the Power Drill and the toilet tunnel.
Cover the 110-cash Saw and the 25-cash Screwdriver
Hold both tools before the evening
Open the window before LOCKDOWN locks the door
Get the drill without spending cash
Reach the vertical tunnel under the cell
In the recorded run the screen then cut to Day 2
Browse escape routes and plans, daily survival, money and tools, multiplayer, hidden secrets, and current codes.

13 Days to Escape [ALPHA] is a Roblox survival-escape game set in Cell 13, where prisoners disappear behind a STAFF ONLY door after lights out and return changed. Your larger goal is to get out before the prison's unsettling routine catches up with you.
Escape GuidesDeveloper
RoDark Studios
Platform
Roblox
Genre
Survival / Escape
Created
Oct 9, 2026
Setting
Cell 13 prison
In-Game Shop
OJ's Deals
Threats
Guards and CCTV
Server Capacity
30 players
Every alert in a day, from roll call and jobs to the RETURN TO CELLS countdown and LOCKDOWN.
The cell door opens and the day begins; the recorded run spent this block on library book sorting.
Cafeteria time, where the potato station's Peel potatoes 5/5 job pays per completed round.
Yard access: litter pickup pays 20 cash for 8/8, and OJ sells tools at cell 13.
A free block the recorded run used to buy the 25-cash Screwdriver from OJ.
A countdown back to your cell; the run sawed the window bars inside it.
The cell door locks; with the bars gone, the run climbed out the window toward the workshop.
When the day ends, the screen cuts to a Day 2 title and the routine restarts with ROLL CALL, so the same cycle repeats.
The paying jobs, bounties and cash stacks that fund the Saw, the Screwdriver and the escape.
| Earning method | When and where | What it pays |
|---|---|---|
| Library books | Library block, daytime | 10 cash per requested book delivered |
| Peel potatoes | Cafeteria at LUNCH | Paid per completed Peel potatoes 5/5 round |
| Pick up litter | Yard during YARD TIME | 20 cash for the Pick up litter 8/8 set |
| Kill bounty | Near another inmate, timed pop-up | 35 cash when the target is taken down |
The Saw, Screwdriver and free Power Drill, with prices and the obstacle each one clears.
| Tool | Cost | Where to get it | What it does |
|---|---|---|---|
| Saw | 110 cash | OJ's Deals at cell 13 | Saws the cell window bars during RETURN TO CELLS |
| Screwdriver | 25 cash | OJ's Deals at cell 13 | Unscrews the toilet bolts so the toilet can be moved |
| Power Drill | Free | Workshop workbench behind the cell block, reached during LOCKDOWN | Drills through the dirt walls inside the tunnel |
Unscrew the bolts, move the toilet aside and drop into the tunnel hidden under your cell.
The interaction happens at your own toilet, and the Screwdriver costs 25 cash from OJ.
Position yourself low against the base of the toilet.
Use the Screwdriver to remove the bolts holding the toilet in place.
The toilet shifts and reveals a vertical tunnel opening; jump in with the Power Drill and hold the left mouse button to drill.
What moves the suspicion meter and how to work the escape without leaving your permitted area.
Suspicion is the percentage at the bottom centre of the HUD; 15%, 23% and 31% all appeared across one playthrough.
Leaving the area is the clearest cause the game shows for suspicion climbing, including a climb to the top bunk.
The objective panel always opens with Don't get suspicious and then names the current task, such as Unscrew the toilet.
In one session a player with high suspicion died after being out of area; no dangerous threshold is established, so get back in area rather than testing the meter.
What changes between playing alone and teaming up with up to 3 friends, and what stays the same.
| What you are comparing | Solo | With friends |
|---|---|---|
| Who takes part | You | You and up to 3 friends |
| Escape route | Prison jobs, tools from OJ's Deals, hide your tools, move the toilet and dig out | Same as solo |
| Security to manage | Roll call, guards, CCTV and suspicion | Same as solo |
| Day and night | Act normal by day, plan the escape by night | Same as solo |
Quick answers for starting out in Cell 13, earning cash, opening the tunnel, and playing with friends.
Follow the recorded Cell 13 route: earn cash in the daily routine, buy the Saw and Screwdriver, and work toward the tunnel under your toilet.